Bellow the senses

Game Lab project

In the previous semester, I was engaged in a Game Lab project where, alongside fellow game design students, we embarked on the creation of a Horror game, an uncharted territory for all of us due to our lack of prior experience in this genre. Throughout the project, I assumed multifaceted roles encompassing 3D modeling, sketching, conceptualization, narrative construction, and collaborative brainstorming. Additionally, I actively contributed to group management and motivation, fostering a cohesive team dynamic. This endeavor marked a departure from my usual approach of following the group consensus, allowing me to venture beyond my comfort zone and explore my capabilities.

Learning Outcomes

  • Storytelling

  • Leading a project, Scrum, setting milestones, keep track of the project, ability to scope down the project according to deadlines

  • Organising testing sessions, keep contact with the target audience

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2D art